Home multiple axes using threads.
/* RecorderInterrupts.cs Copyright(c) 1998-2010 by Robotic Systems Integration, Inc. All rights reserved. This software contains proprietary and confidential information of Robotic Systems Integration, Inc. (RSI) and its suppliers. Except as may be set forth in the license agreement under which this software is supplied, disclosure, reproduction, or use with controls other than those provided by RSI or suppliers for RSI is strictly prohibited without the prior express written consent of Robotic Systems Integration. Warning! This is a sample program to assist in the integration of your motion controller with your application. It may not contain all of the logic and safety features that your application requires. For any questions regarding this sample code please visit www.roboticsys.com. ================================================================================== */ using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using RSI.RapidCode.SynqNet.dotNET; using RSI.RapidCode.SynqNet.dotNET.Enums; using System.Threading; namespace SampleApplications { [TestFixture] public class HomeThreads { const int X = 0; // axis number const int Y = 1; // axis number const double INCREMENT = 100.0; const double VELOCITY = 1000.0; const double ACCEL = 10000.0; const double DECEL = ACCEL; const double JERKPCT = 50.0; const int TIMEOUT_MILLISECONDS = 1000; // wait a second, then timeout const int MOVES = 10; // how many moves to do for the test // RapidCode objects MotionController controller; AxisThread xThread; AxisThread yThread; [Test] public void Main() { try { controller = MotionController.Create(); xThread = new AxisThread(controller.AxisGet(X)); yThread = new AxisThread(controller.AxisGet(Y)); } catch (Exception e) { Console.WriteLine(e.Message); } } public class AxisThread { Axis axis; Thread thread; public AxisThread(Axis axis) { this.axis = axis; this.axis.InterruptEnableSet(true); this.axis.InterruptMaskClear(); // turn of notification from all interrupts this.axis.InterruptMaskOnSet(RSIEventType.RSIEventTypeMOTION_DONE); // interrupt only when motion done } public void MoveRelative() { RSIEventType interrupt; axis.MoveRelative(INCREMENT, VELOCITY, ACCEL, DECEL, JERKPCT); interrupt = axis.InterruptWait(TIMEOUT_MILLISECONDS); // sleeps thread until interrupt or timeout switch (interrupt) { case RSIEventType.RSIEventTypeMOTION_DONE: Console.WriteLine("Motion Done on Axis " + axis.NumberGet()); break; default: Console.WriteLine("Motion failed."); break; } } } } }