// -- C++ -- // if(controller->SynqNetStateGet() == RSISynqNetStateSYNQ) { printf("SynqNet is in SYNQ state (normal).\n"); }
// -- C# -- // if(controller.SynqNetStateGet() == RSISynqNetStateSYNQ) { Console.WriteLine("SynqNet is in SYNQ state (normal)."); }
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