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Overview | MotionController | Axis | MultiAxis | IO | Examples | Topics | ChangeLog | Search for 
RapidCodeMotion
Abort
AmpEnableSet
EStop
EStopAbort
EStopModify
EStopTimeGet
EStopTimeSet
FeedRateGet
FeedRateSet
InterruptEnableSet
InterruptWake
Map
MotionAttributeMaskGet
MotionAttributeMaskOffSet
MotionAttributeMaskOnGet
MotionAttributeMaskOnSet
MotionAttributeMaskSet
MotionDelayGet
MotionDelaySet
MotionDoneGet
MotionDoneWait
MotionDoneWait
MotionHoldAxisNumberGet
MotionHoldAxisNumberSet
MotionHoldAxisPositionGet
MotionHoldAxisPositionSet
MotionHoldGateGet
MotionHoldGateSet
MotionHoldTimeoutGet
MotionHoldTimeoutSet
MotionHoldTypeGet
MotionHoldTypeSet
MotionHoldUserAddressGet
MotionHoldUserAddressSet
MotionHoldUserMaskGet
MotionHoldUserMaskSet
MotionHoldUserPatternGet
MotionHoldUserPatternSet
MotionIdGet
MotionIdSet
MovePT
MovePVT
NumberGet
Resume
StateGet
StatusBitGet
Stop
StopTimeGet
StopTimeSet
Unmap
void MotionHoldUserPatternSet ( long  pattern  ) 

Description:
MotionHoldUserPatternSet sets the pattern bitmask which will be compared for equality after the Mask has been evaluated.
Parameters:
pattern The bitmask
Sample Code:
  // hold execution of motion on a dedicated input going to a High state
   int pattern = (1 << RSIMotorDedicatedIn.RSIMotorDedicatedIn::RSIMotorDedicatedInHOME) ;
  axis.MotionHoldUserMaskSet(pattern);
See also:
MotionHoldUserAddressSet(), MotionHoldTypeSet()
Examples:
MotionHoldMultiAxisHomeSwitch.cs.

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